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职责:

  • 与跨职能开发团队合作,收集技术需求并推动工作流优化项目的实施。
  • 集成并优化 Riot 生态系统中现有的共享管线和平台交付工具。
  • 负责游戏资产验证系统的技术设计与实现,确保其符合性能和标准要求。
  • 构建并开发工具,提升开发者在移动和 PC 平台上的迭代速度与效率。
  • 开发并实现自动化和验证工具,以保持软件质量并简化开发流程。

必备条件:

  • 扎实的计算机科学基础,涵盖数据结构、算法及系统设计。
  • 3年以上软件或游戏开发相关工作经验。
  • 拥有构建和自动化系统(如 Jenkins)的实际操作经验,熟悉 CI/CD 流程。
  • 广泛理解游戏开发的工作流和流程。

优先条件:

  • 具有与跨职能团队(包括工程师、艺术家、设计师)协作的经验。
  • 精通 Python 和 C++,并专注于游戏编程。
  • 丰富的 Unreal 引擎开发经验,了解其工具集和架构。
  • 熟悉广泛的游戏开发工具,具备持续学习新技术的热情。
  • 具备敏捷开发环境的工作经验,并能够适应迭代开发流程。

Responsibilities:

  • Collaborate with cross-functional development teams to gather technical requirements and drive workflow optimization initiatives
  • Integrate and enhance existing shared pipelines and platform delivery tools within Riot's ecosystem
  • Contribute to technical design and implementation of game asset validation
  • Design and create tools to improve developer iteration efficiency on mobile and PC
  • Implement automation and validation tooling to ensure the quality of our software

Required Qualifications:

  • Strong foundation in Computer Science principles, including data structures, algorithms, and systems design
  • 3+ years of hands-on experience in software or game development
  • Proven experience with Build and Automation Systems (e.g., Jenkins) for CI/CD pipelines
  • Broad understanding of game development workflows and processes

Desired Qualifications:

  • Experience collaborating with cross-disciplinary teams, including engineers, artists, and designer
  • Proficiency in Python and C++, with a focus on game programming
  • Extensive experience working with Unreal Engine, including knowledge of its toolset and architecture
  • Familiarity with a broad range of game development tools, with a demonstrated eagerness to continually learn and explore new technologies
  • Experience working in agile development environments and adapting to iterative processes


Employment Type: employment contract with FESCO Adecco, a professional personnel company in China.