Interviewing at Riot
Our mission starts with passionate people who want to craft amazing experiences for players. If that sounds like you, here’s what to expect from finding the job listing to your first day at Riot.
Interview Process

Application

Recruiter Screen

Interviews

Offer
Application: First, select a role that best aligns with your talents and apply. Real folks behind the scenes take time to review your experience and relevant qualifications.
Recruiter Screen: Next, speak with a recruiter from our team to chat about your background and interests. This first call is usually with a recruiter and could be by phone or Hangouts—they'll let you know the details. In that call, we'll cover basic information about your experience, interests, job qualifications, and the role.
Interviews: In a series of specialized interviews with Rioters, showcase mastery of your craft and alignment with Riot's core values. Some topics you can expect in these interviews are past work experience, craft knowledge, skills required for the role, and company value alignment. We'll generally ask several open-ended questions about your past experiences.
Take-Home Assessments (role dependent): In addition, some roles require a test as part of the process (positions like writing, art, game design, and engineering to name a few). Tests are all take-home and you’ll be given the information you need to ace them.
Portfolio Reviews (role dependent): You’ll have an opportunity to showcase previous work so be sure to include access to your portfolio on your resume (and a password if protected) in addition to the application form in case the link breaks.
- Offer: Sign on and join us on our mission to make it better to be a player.
Our interview process is meant to discover whether the fit is good for both us and for you. But don’t hesitate to reach out to your recruiter and let them know if you need accommodations during the process.
Behind the Scenes at Riot
139 Open Positions
Work with us in one of our global offices to forge your path and craft unforgettable experiences for players.
View Open Roles
Frequently Asked Questions
Careers FAQs
Can I apply for multiple jobs?
We want applicants to think deeply about their skills and interests—and how they line up with the jobs available at Riot. It's not a good sign if you find yourself applying to as many open positions as possible.
Do I need to submit a cover letter?
While not required, cover letters are a good way to explain who you are, why you want to work at Riot in your specific role, and showcase your personality while you're at it.
How long is the interview process?
The typical interview process can fluctuate (not including time spent for resume review) depending on the role and specific needs of the team.
What do I need to prepare for my upcoming interview?
Video Interviewing: We use Google Hangouts for most interviews at Riot. Since technology can be fickle, we have a few key suggestions to help keep the process smooth:
- Use a headset and microphone combo so your interviewer can clearly hear you. (Don’t have a webcam? Let’s chat and find a solution!)
- If you’ve got connectivity issues with Google Hangouts, we can provide a backup phone number so you don’t miss a beat.
- Need to test your camera and mic? Let us know and we can hop on a test call!
Dress Code: We have a casual work environment, so there’s no need to virtually show up in a suit and tie. But you’re still meeting your future teammates, so it’s smart to at least look somewhat presentable. As a general rule, just be yourself!
Q&A: Be sure your answers cover the Setting you found yourself in, the Action you took, and the Outcome that resulted from your efforts. (S.A.O.) If you find yourself running on a tangent, or lost along the way, think about S.A.O. to help reorient your answer!
In addition, interviewers aim to leave around 10 minutes for questions at the end of every interview. Use the time to dig deep into areas you’re curious about. We’re an open book! If you have additional questions that you don’t get to, let your recruiter know.
Rest Breaks: For panel interviews, we know you’ll need breaks throughout the day. So feel free to get up and stretch every now and then. Just be sure to give your interviewer a heads up that you need to stretch your legs. They’ll be more than happy to accommodate (and probably a little grateful for the break, too)!
I interviewed/applied last year and wasn’t selected. Can I reapply?
Needs change, and people grow. If you've leveled up since your last application, feel free to apply to the appropriate role.
Do I need to be referred to work at Riot?
Referrals can help but are not necessary to apply. A candidate's craft expertise and capabilities ultimately determine whether we move forward with interviews or not.
How old do I have to be to work at Riot?
We only consider applicants over the age of 18.
I'm a recent graduate with zero work experience—should I apply?
Each job description lists the relevant experience required.
I want to change something on my submitted application, what do I do?
Before hitting send, please ensure all info is accurate and up-to-date, including your resume and cover letter, as you will be unable to modify your application after submission.
I don't live in any of the cities with a Riot office. Is there an opportunity to work remotely?
We take a hybrid approach by entrusting teams to decide the right rhythm for in-person vs remote work. With that being said, we’ll still expect most Rioters to live in the same state as their home office (or the same country in the case of our global offices).
I want to work at one of Riot's global offices but I’m not a citizen of that country. Is that possible?
Working globally depends on the immigration restrictions of the relevant country/region. If you apply to a role in a global office, those recruiting teams will respond if they see a match.
Portfolio & Reel Suggestions FAQs
General Portfolio Advice
- Online format is preferred (Artstation, personal websites, etc.). Downloadable PDFs are acceptable for non-motion roles.
- If you have private work that is under NDA, please include the password in your application. Otherwise, we recommend you do not password protect your portfolio.
- Ensure your portfolio showcases your best work. For motion art (animation, VFX, rigging), keep your showreel around one minute. It's better to focus on a few good pieces than to try and show everything you've made.
- Test that your Portfolio or reel is accessible.
- Fan Art? Sure! It shows your versatility as it relates directly to our art style.
- Depending on the role, immersing yourself in the game to get the feel, tone and look can go a long way for your portfolio.
- For internships, Please limit application submission to 1 role. You will automatically be considered for similar roles based on your portfolio.
Character Animation
- Include action and combat based animations.
- Locomotion cycles for characters and creatures of diverse shape and size (bipeds, quadrupeds, etc.).
- Expressive poses that give us insight and a deep understanding of the character.
- Gaming specific animations through professional or personal work is encouraged; interviewing folks from a cinematic background is not unheard of, but gaming animations in a reel shows a dedication to pursuing gaming animation as a career.
Concept Art
Include iterations and sketches in addition to the final rendered pieces.
Inclusion of references, notes, studies, different angles, how a player interacts with a character or place, and why design choices have been made in your portfolio is recommended.
Ability to showcase thought process and problem solving skills in addition to your final product.
Illustration
- We are looking for strong fundamentals in proportions, anatomy, materials, color usage, lighting, areas of detail and areas of rest.
- Show examples that capture a character’s story and portray personality through facial expression and posing.
- Pay attention to dynamic compositions, compelling silhouettes, and creative use of camera angles.
- In addition to your final rendered illustration, we’re also looking for samples from your creation process from start to finish, including reference, thumbnails, color comps, etc.
Technical Art
Rigging
- Include rigs for characters and creatures of diverse shape and size (bipeds, quadrupeds, etc).
- Demonstrate a rigs’ ability to pose in an expressive, resonant way, with potential to exaggerate.
- Rigs used in-game or within a cinematic are helpful if you can share this content (make sure to credit your Animator if you did not animate it.)
Tools & Pipeline / Assets & Materials
- A portfolio here is not required, but welcome.
- We look for experience writing tools to support artists’ needs within a development pipeline. We want to understand both your technical skill and your creative problem solving ability.
VFX
- Try to show work that covers all the fundamentals of good visual effects - shape, value, colour and timing.
- When making visual effects for games, be mindful of the gameplay information you're attempting to communicate, and make that the primary read of the effect.
- For Riot's games we generally create visual effects with a hand drawn, painterly art style, which we recommend is shown in your portfolio as well.
Visual Design
- Depending on the role, visual design can be focused more on branding and marketing or on in-game UI design.
- Portfolio should include case studies that break down the designs, including steps you took, problems solved, style guides created or used, mock ups/iterations and final products.
- We’re looking for some combination of skills within the following: User interface design, typography, iconography, UI illustrations, motion graphics, mobile design, layout, visual hierarchy, web or product design, branding and/or marketing campaigns.
Visual Development
World Building Visual Development
- We are looking for pieces that show exploration of ideas in a big picture view, not the fine details. For example, your work should convey the time period, location, environment, climate, types of creatures in a world, materials available for crafting and how it is used (examples of buildings, clothes, tools, weapons, etc.).
Cinematic or Marketing Visual Development
- We look for film, TV, or cinematics projects showcasing the ideation process of the cinematic piece. It’s good to include mood paintings or mood boards, color scripts, paint overs, diagrams or orthographies for direction, illustrations and some character concepts, props, and environments for storytelling.
Ideal project examples include cinematic storytelling to inform players about games or game content (characters, game modes, updates, events in a game), illustrations, comics, motion graphics animations, traditional 2D animation or CG Animations.
3D Character
General Character Art:
- Concerned with both high and low poly characters in a digital medium.
A keen eye for anatomy, form, color, lighting, materials and shaders are essential to the role.
A relevant portfolio includes character concepts that leverage various 3D programs/tools (Maya, ZBrush, and Photoshop) and render technology (Marmoset, Unity, Unreal, Arnold or Vray).
Physical Character Art:
- Concerned with bringing champions, characters, and creatures to life by creating and texturing high poly models in a stylized way.
- A great emphasis on sculpting and fundamental knowledge of anatomy, form, and color.
- Experience working in consumer/physical products that are highly stylized and non-realistic.
- Any work highlighting 3D printed prototypes or concepts would be applicable.
- Concerned with both high and low poly characters in a digital medium.
3D Environment
- The usage of hand-painted vs. physically-based rendering (PBR) environment art is based on the role and style of the game to match. Be sure to check the job description for this specification.
- The majority of our games feature a more stylized appearance, meaning realistic art work is hard for us to judge/find a fit for. Tailor your portfolio to each game. Exaggerated features, themes and color are good areas to start with.
- While not a major requirement for most roles, dabbling in concept art will help strengthen your skills as an environment artist.
Saran Portofolio Umum
- Format online diutamakan (Artstation, situs web pribadi, dll.). PDF yang bisa diunduh diterima untuk posisi tak gerak
- Jika kamu memiliki pekerjaan pribadi dengan NDA, harap sertakan kata sandi dalam pendaftaranmu. Jika tidak, kami menyarankan agar kamu tidak melindungi portofolio dengan kata sandi
- Pastikan portofolio ini menampilkan karya terbaikmu. Untuk motion art (animasi, VFX, rigging), buat showreel berdurasi sekitar satu menit. Lebih baik fokus pada beberapa bagian yang baik daripada mencoba dan menunjukkan semua yang pernah kamu buat
- Uji apakah Portofolio atau cuplikanmu bisa diakses. Harap sertakan akses ke portofoliomu di resume selain formulir pendaftaran jika tautannya rusak
- Fan Art? Oke! Ini menunjukkan fleksibilitasmu karena berhubungan langsung dengan gaya seni kami
- Bergantung pada perannya, melibatkan dirimu dalam game untuk mendapatkan nuansa, suasana, dan tampilan bisa sangat membantu portofoliomu
- Untuk lowongan magang, harap batasi pengiriman pendaftaran untuk 1 posisi. Kamu akan secara otomatis dipertimbangkan untuk posisi serupa berdasarkan portofoliomu
Character Animation
- Sertakan animasi berbasis aksi dan pertarungan
- Siklus penggerak untuk karakter dan makhluk dengan berbagai bentuk dan ukuran (berkaki dua, berkaki empat, dll.)
- Pose ekspresif yang memberi kami wawasan serta pemahaman mendalam tentang karakter tersebut
- Animasi khas game melalui karya profesional atau pribadi dianjurkan; mewawancarai orang-orang dari latar belakang sinematik sering dilakukan, tetapi animasi game dalam cuplikan menunjukkan dedikasi untuk memfokuskan karier di bidang animasi game
Concept Art
- Sertakan iterasi dan sketsa selain karya akhir yang sudah di-render
- Penyertaan referensi, catatan, studi, sudut pandang yang berbeda, cara pemain berinteraksi dengan suatu karakter atau tempat, dan alasan pilihan desain ini diambil dalam portofolio sangat direkomendasikan
- Kemampuan untuk menunjukkan proses berpikir dan keterampilan pemecahan masalah selain produk akhirmu
Ilustrasi
- Kami mencari dasar yang kuat dalam proporsi, anatomi, material, penggunaan warna, pencahayaan, area detail, dan area istirahat
- Tunjukkan contoh yang menangkap cerita karakter dan menggambarkan kepribadian melalui ekspresi wajah dan pose
- Perhatikan komposisi dinamis, siluet yang memikat, dan penggunaan sudut kamera yang kreatif
- Selain ilustrasi akhir yang sudah di-render, kami juga mencari sampel dari proses pembuatan dari awal hingga akhir, termasuk referensi, gambar mini, komposisi warna, dll.
Technical Art
Rigging
- Sertakan rig untuk karakter dan makhluk dengan berbagai bentuk dan ukuran (berkaki dua, berkaki empat, dll.)
- Tunjukkan kemampuan rig untuk berpose dengan cara yang ekspresif dan beresonansi, dengan potensi untuk melebih-lebihkan
- Rig yang digunakan dalam game atau dalam sinematik sangat membantu jika kamu bisa membagikan konten ini (pastikan untuk memberi kredit kepada Animatormu jika bukan kamu yang membuatnya)
Alat & Alur / Aset & Material
- Portofolio tidak diwajibkan, tetapi diperbolehkan
- Kami mencari alat penulisan pengalaman untuk mendukung kebutuhan para artis dalam alur pengembangan. Kami ingin memahami keterampilan teknis dan kemampuan pemecahan masalah kreatifmu
VFX
- Cobalah untuk menunjukkan karya yang mencakup semua dasar-dasar efek visual yang bagus - bentuk, nilai, warna, dan pengaturan waktu
- Saat membuat efek visual untuk game, perhatikan informasi gameplay yang ingin kamu sampaikan, dan jadikan itu sebagai bacaan utama efek ini.
- Untuk game Riot, kami biasanya membuat efek visual dengan gaya seni lukis tangan yang digambar tangan, yang kami sarankan ditampilkan juga di portofoliomu
Visual Design
- Bergantung pada perannya, desain visual bisa lebih difokuskan pada branding dan pemasaran atau pada desain UI game
- Portofolio harus mencakup studi kasus yang menguraikan desain, termasuk langkah-langkah yang kamu ambil, pemecahan masalah, panduan gaya yang dibuat atau digunakan, tiruan/iterasi, serta produk akhir
- Kami mencari beberapa kombinasi dari keterampilan berikut: Desain antarmuka pengguna, tipografi, ikonografi, ilustrasi UI, gambar bergerak, desain seluler, tata letak, hierarki visual, desain web atau produk, kampanye branding dan/atau pemasaran
Visual Development
Pengembangan Visual Penciptaan Dunia
- Kami mencari karya yang menunjukkan eksplorasi ide dalam tampilan gambaran besar, bukan detail terperinci. Misalnya, karyamu harus menyampaikan periode waktu, lokasi, lingkungan, iklim, jenis makhluk di suatu dunia, material yang bisa dibuat dan cara menggunakannya (contoh bangunan, pakaian, peralatan, senjata, dll.)
Pengembangan Visual Sinematik atau Pemasaran
- Kami mencari proyek film, TV, atau sinematik yang menampilkan proses penciptaan ide dari karya sinematik. Sebaiknya sertakan lukisan suasana hati atau konsep mood (mood board), skrip warna, cat, diagram atau ortografi untuk arahan, ilustrasi dan beberapa konsep karakter, alat peraga, dan lingkungan untuk penyampaian cerita
- Contoh proyek yang ideal termasuk penyampaian cerita sinematik untuk memberi tahu pemain tentang game atau konten game (karakter, mode game, pembaruan, event dalam game), ilustrasi, komik, animasi gambar bergerak, animasi 2D tradisional, atau Animasi CG
3D Character
Seni Karakter Umum:
- Berfokus pada karakter poly tinggi dan rendah dalam media digital
- Mata yang tajam untuk anatomi, bentuk, warna, pencahayaan, bahan, dan shader sangat penting untuk posisi tersebut
- Portofolio yang relevan mencakup konsep karakter yang memanfaatkan berbagai program/alat 3D (Maya, ZBrush, dan Photoshop) dan teknologi render (Marmoset, Unity, Unreal, Arnold, atau Vray)
Seni Karakter Fisik:
- Berfokus pada menghidupkan champion, karakter, dan makhluk dengan membuat serta memberi tekstur model poly tinggi dengan cara yang dimodifikasi.
- Penekanan lebih pada seni memahat dan pengetahuan dasar tentang anatomi, bentuk, dan warna
- Pengalaman bekerja di produk konsumen/fisik dengan modifikasi tinggi dan tidak realistis
- Setiap karya yang menyoroti prototipe atau konsep cetak 3D akan sesuai
3D Environment
- Penggunaan environment art yang dilukis dengan tangan vs. rendering berbasis fisik/physically-based rendering (PBR) didasarkan pada kecocokan peran dan gaya game. Pastikan untuk memeriksa deskripsi pekerjaan untuk spesifikasi ini
- Sebagian besar game kami menampilkan visual yang lebih dimodifikasi, artinya karya seni yang realistis sulit untuk kami nilai/temukan kesesuaiannya. Sesuaikan portofoliomu dengan tiap game. Fitur, tema, dan warna yang berlebihan adalah area yang bagus untuk memulai
- Meskipun bukan persyaratan utama untuk sebagian besar posisi, berkecimpung dalam concept art akan membantu memperkuat keterampilanmu sebagai environment artist
EEO Policy
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.