Vanguard FAQ for Third Party Applications
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Vanguard FAQ for Third Party Applications
Vanguard is now in PBE! Here’s what you can expect.
Vanguard Updates
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Vanguard Updates
Updates around Vanguard and how this may impact third party applications
Introducing the New Developer Support Site
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Introducing the New Developer Support Site
A new way to communicate with the Developer Relations team is now here!
Summoner Name to Riot ID
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Summoner Name to Riot ID
We are transitioning our systems away from Summoner Names to using Riot ID
The New Developer Portal (Beta)
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The New Developer Portal (Beta)
We're excited to share the future of developer.riotgames.com, starting with RSO Client applications.
Legends of Runeterra Match History
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Legends of Runeterra Match History
We’re really excited to be adding Legends of Runeterra (LOR) match history into the Riot Games API and we’re excited to see the kind of products that developers build using this data.
VALORANT API Launch and Policies
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VALORANT API Launch and Policies
We’re launching our first set of API’s for VALORANT today, and we have some details to cover with you.
Clash APIs
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Clash APIs
Welcome to the Clash API. With the launch of Clash, we are adding endpoints for Clash to any active key with access to the League of Legends APIs. However, as always, if you are building a new feature for release, it must be reviewed by the DevRel team.
LoR Developer Challenge Winner(s)
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LoR Developer Challenge Winner(s)
Hi everyone! We have some exciting news. We’ve spent the last couple weeks looking over your developer challenge submissions, met with the Legends of Runeterra team to get their thoughts, and we have a winner:
Sunsetting the Riot Games API Garena Beta
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Sunsetting the Riot Games API Garena Beta
As you may be aware, we have been beta testing the Riot Games API in Garena regions. Our beta participant developers have been helping us test the service by making and maintaining tools that serve League of Legends players in Garena regions.
LoR Dev Challenge
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LoR Dev Challenge
We’re excited to announce a developer challenge based around our newly announced game, Legends of Runeterra.
New Game Policy and TFT Match History
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New Game Policy and TFT Match History
As you may have seen in the League of Legends 10th anniversary reveal, Riot is developing a bunch of new games. We are super excited about this and can’t wait to have you build products around them. In order to manage and support multiple games, we are making some changes.
Riot Games Ecosystem Analytics
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Riot Games Ecosystem Analytics
Some of you may have already heard about it, but today we are announcing Riot Games Ecosystem Analytics (RGEA). This is an important step in the future of the Riot Games Developer Ecosystem and we are excited to get here. However to understand why are doing this we need to go back and talk about how the Riot API started and the problems we dealt with.
Teamfight Tactics Match History
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Teamfight Tactics Match History
With patch 9.19 we’ll be adding Teamfight Tactics (TFT) match history into the League of Legends client. If you are interested in seeing what it looks like in the client, it is live now on the PBE. Along with the addition to the client, we will be adding TFT match history to the Riot Games API soon via a new endpoint.
Expanding the TFT Market
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Expanding the TFT Market
With the launch of TFT ranked endpoints in the Riot Games API we are changing our policy on TFT in Korea. Previously we were restricting the release of any TFT products to the Korea region. We are now ready to allow TFT products to operate in Korea.
Travel to Berlin and Seoul
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Travel to Berlin and Seoul
This autumn, our team is going to visit a couple of regional offices. The first is Berlin, Germany. We will be there between the 7th and 10th of August. Then in September we will head to Seoul, South Korea.
Teamfight Tactics Ranked Data
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Teamfight Tactics Ranked Data
Since the release of Teamfight Tactics (TFT) we have seen a ton of cool tools developed aimed at helping players get better at the mode. We have also seen a lot of interest in the release of gameplay data through the API. With the launch of a ranked mode for TFT, we are releasing the first bit of that data.
Match History Retention Change
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Match History Retention Change
Starting on Wednesday, August 7th, 2019 we’ll be reducing Match History retention from three years to two years on a rolling cadence.
Team Building Exercises
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Team Building Exercises
Team health is an important part to the long term success of your company. To make sure that a team stays healthy, its members need to actively contribute toward that end. There are many ways to build health in a team.. These activities will help you build trust among team members, encourage communication, and increase collaboration in your team. This, in turn, will result in a more effective and engaged team, providing a boost to your productivity.
Teamfight Tactics Product Requirements
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Teamfight Tactics Product Requirements
With TeamFight Tactics drawing a lot of interest for everyone, we want to issue two points for consideration to the developer community:
The Value of Scoping Your Project
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The Value of Scoping Your Project
When starting a new project or taking on new work you should always determine the scope of the work required. Understanding the size of the work required needs to be determined ahead of time as it will be used to plan and evaluate the completed product. By exploring the scope of a project you will uncover all of the dependencies, timelines, tasks, goals, and expectations you will need to account for in order to deliver success.
Learning from Failure
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Learning from Failure
We assume that success is a natural state in life. However, failure is inevitable. Failure is not the end. Failure is a step in the process of learning. The lesson is to not repeat the mistakes that lead to failure.
Preparing to Hire
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Preparing to Hire
A core goal for many organizations, of any size, is growth. Growth offers new opportunities, and often it offers additional resources as well. As a leader of an organization experiencing growth, you may find yourself seeking to turn fiscal resource into human resource. That prospect can be intimidating. Making the wrong hire can lead to weeks, or months, of headaches for you, your team, and the new hire. Making wise choices while preparing to hire can reduce the odds that this step leads to complications for your team.
New League Client API Policy
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New League Client API Policy
We have updated the League Client API Policy for developers
Positional Ranking Deprecation
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Positional Ranking Deprecation
We're making some changes to the league-v4 API. We're deprecating three methods, adding two methods, and making some small quality of life improvements.
Escape Room Recap
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Escape Room Recap
For the second year in a row, the teams that bring you the Riot Games API have delivered a little bit of fun for April Fools day. This year we put together an experience for the developers in the Riot Games ecosystem.
It’s April Fool's and You’re No Fool...
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It’s April Fool's and You’re No Fool...
Every product team has to manage deadlines and priorities when building out their roadmaps. It’s easy to lose track of what’s important; the community. That’s why on April Fool's we want to take the time to create an experience just for developers, minus the trickery.
Launching New Products Effectively
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Launching New Products Effectively
Launching a new product is one of the most exciting, yet scary, things you can do. You pour your heart into developing something and you want it to succeed. I’ve been on both some very good launches and some disastrous ones, and through both I have learned many lessons. Here are just a few.
Getting Better, One Convention At A Time
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Getting Better, One Convention At A Time
To continue to grow as a company and individual it is important to take advantage of events that can help grow your business, career, and more.
Teach and Visualize With the Riot Games Hackathon
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Teach and Visualize With the Riot Games Hackathon
Riot Games hosts a yearly Hackathon for devs in the community. This year’s teams focused on data visualization and making players better.
API Challenge Recap
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API Challenge Recap
This Winter we hosted an API challenge and it was one for the books! We gave our developer community 5 weeks to work on their projects, with over 300,000 in Riot Points up for grabs.
LCU API Policy Changes
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LCU API Policy Changes
We announced in October 2018 that developers could begin to create tools using the LCU API (https://www.riotgames.com/en/DevRel/league-client-apis-policy-update). After reviewing some of the applications that have been released and talking to our regional offices we will be making a some changes.
Positional Rankings Update
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Positional Rankings Update
Positional ranking changes are coming soon and we want you to be ready. Positional ranking will be live as of patch 9.2. As a part of these changes we are adding two endpoints and updating an existing endpoint.
The Riot Games API Challenge: 12/21/18 - 1/23/19
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The Riot Games API Challenge: 12/21/18 - 1/23/19
It’s that time of the year again; the API Challenge is once more upon us! This time we are giving participants a full month to work on their projects and cannot wait to see what you come up with.
Communication Channel Refresh
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Communication Channel Refresh
Riot is adding efficiency to Developer Relations communication channels, by giving each one a purpose, allowing developers to more effectively resolve their product’s problems.
Ranked Remastered: Preseason Changes*
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Ranked Remastered: Preseason Changes*
* We’re working in collaboration with the Ranked Remastered team, and as they announce new information and dates we’ll be updating this announcement.
League Client APIs Policy Update
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League Client APIs Policy Update
Have a seat. Let’s talk about what my team calls the “grey area” between the Riot API endpoints and whatever iLlEgAl MoDs do. We’ve spoken to several developers with questions about what we call League Client APIs, and we’ve given some advice in the past that we’d like to update. Follow the link for details.
Player Universally Unique IDentifiers and a New Security Layer
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Player Universally Unique IDentifiers and a New Security Layer
TL;DR: We are introducing a new type of ID (Player Universally Unique Identifiers) (PUUID, /'puId/, POO-id), and a new layer of security to protect the privacy of players.
GDPR Right to be Forgotten Compliance
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GDPR Right to be Forgotten Compliance
As you may be aware, the comprehensive privacy law called the General Data Protection Regulation (“GDPR”) is now in effect.
Riot Games API Change Log
Disciplines
Riot Games API Change Log
Attention: This change log reflects changes that are made to the Riot Games API endpoints and infrastructure. To view changes to the Developer Portal website, visit the Developer Portal Change Log.
COMING SOON
Dig A Little Deeper with the Riot Games DevRel Blog.
Riot's Agile Team Leadership Model: A Story of Challenging Convention
Disciplines
Riot's Agile Team Leadership Model: A Story of Challenging Convention
What happens at Riot when “one-size-fits-all” Agile-defined roles no longer meet our needs? We devise a flexible, human-centric, team leadership model. And we use hats; a bunch of tiny foam hats.
Finally back home after the awesome @RiotGamesAPI hackathon this week.
Michael Heap @mheap
Stay In Touch With Fellow Developers
Twitter: @RiotGamesAPI - Developer Portal: developer.riotgames.com
Policies: General and Data Policies - Riot Games API Change Log