2022 ANNUAL IMPACT REPORT
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A Note from Our Leaders
Players are the driving force behind everything we do. Our ability to serve communities around the world with deeply resonant games and experiences only happens because Rioters push the boundaries of what’s possible to evolve the player experience. Evolving culture and making a global impact is a massive undertaking. It’s not the result of just one person or group, it’s the result of players, partners, and Rioters working together.
Our teams share the goal of creating a more fulfilling, inclusive, and diverse future for gaming. When Riot started sharing these reports back in 2019, it was in an effort to be transparent. Transparent with our data, the programs we were developing, and the progress we were making across all parts of the business. Each year, the goal of this report is to show our progress as we climb the mountain toward a better world and future for Riot, the gaming industry, and players.
- Patty Dingle, Global Head of Diversity & Inclusion and Jeffrey Burrell, Global Head of Social Impact
This is a high-level snapshot of our annual Impact Report, if you want to read the full report, download it above.
Like Willump’s snowball rolling through the Freljord, Riot Games is growing...quickly.
Since 2019, Riot has more than doubled in total size going from 2,000 employees to over 4,000. During that time, we went from one game to five, we expanded to TV with our Emmy award winning series Arcane, and we launched more esports circuits to bring the highest level of competition to fans around the world.
Like Willump’s snowball rolling through the Freljord, Riot Games is growing...quickly.
Since 2019, Riot has more than doubled in total size going from 2,000 employees to over 4,000. During that time, we went from one game to five, we expanded to TV with our Emmy award winning series Arcane, and we launched more esports circuits to bring the highest level of competition to fans around the world.
Provided six new benefits to Rioters
including women’s reproductive healthcare, LGBTQ+ healthcare, and an on-site gym
1,000+ people attended our first-ever Kickback event
for HBCU students in partnership with Gaming 'Cxmmunity' Co
86% Inclusion Index Score
This is the key metric we use to gauge our efforts in cultivating belonging for all Rioters
Riot is recognized as a Great Place to Work
Riot Games recognized as a Great Place to Work for Parents
Dublin Office - Best Workplaces in Tech
The 2022 Human Rights Campaign Corporate Equality Index
The community we nurture within Riot has a ripple effect on the global communities we support and serve.
When we come together with our teams and with people who open us to their lived experiences, we unite the mosaic of cultures that make up Riot Games.
The community we nurture within Riot has a ripple effect on the global communities we support and serve.
When we come together with our teams and with people who open us to their lived experiences, we unite the mosaic of cultures that make up Riot Games.
Raised $15.6 Million for the Riot Games Social Impact Fund in 2022
Held 10 volunteering events held around the world for Global Service Month
Launched Riot Women and Rainbow Rioters in APAC and EMEA
Thanks to players, Riot was able to contribute $5.4M to fund humanitarian relief in Ukraine and Eastern Europe
Global Service Month 2022: From São Paulo to Shanghai
Black History Month Recap
Women's History Month
Asian American and Pacific Islander Heritage Month Recap
Looking Back, and Forward, at Pride 2022
Latin American Heritage Month and Partnering with Latinx in Gaming
Sama Sama: Celebrating Filipino American History Month Together
Experience
Everything at Riot ultimately ladders up to our games and the people around the world that play them every day.
In 2022, players empowered charity drives that contributed millions of dollars to important causes. We utilized a global mindset to make sure our characters are diverse, representative, and unique for cultures around the world and became closer to where players play by investing in new infrastructure and better localization.
Experience
Everything at Riot ultimately ladders up to our games and the people around the world that play them every day.
In 2022, players empowered charity drives that contributed millions of dollars to important causes. We utilized a global mindset to make sure our characters are diverse, representative, and unique for cultures around the world and became closer to where players play by investing in new infrastructure and better localization.
Players Voted and These Charities Won the Lion’s Share of $6M
Riot is Donating Battle Pass Sales to Humanitarian Relief...
Riot is joining forces with Take This
775,000 players voted to allocated $6.2M to 83 charities across 28 regions
Partnered with Take This to create a free mental health curriculum for streamers
8 new champions and agents bring new identities and cultures to Runeterra and VALORANT
All champions and agents released in 2022 were from or inspired by underrepresented groups.
Champion Insights: Renata Glasc
Champion Insights: Nilah
Champion Insights: Zeri
Safety
Protecting players means investing in trust and safety.
Our policy is to both follow and help set industry best practices to make sure online spaces are safe, secure, and better for everyone who interacts with our games. From our data, privacy & security teams to player dynamics teams across the company, Rioters are dedicated to ensuring a safe gaming experience.
Safety
Protecting players means investing in trust and safety.
Our policy is to both follow and help set industry best practices to make sure online spaces are safe, secure, and better for everyone who interacts with our games. From our data, privacy & security teams to player dynamics teams across the company, Rioters are dedicated to ensuring a safe gaming experience.
500M less total reports across our games compared to 2021
Fulfilled over 292K requests players made for their data -- up from 200K last year.
Launch the Zero Harm in Comms project in partnership with Ubisoft
Riot Games and Ubisoft Tackling Toxicity in Games With New Project
An Update on Player Dynamics
Generation
We are proud of the work we did in 2022 and the progress we made on several fronts.
As we look toward the next generations of game developers, creative minds, and Rioters, we aim to open up more opportunities to underserved communities and help make the gaming industry a fair and safe place for everyone.
Notable Moments
- Donated $2.25M to fund the buildout of the SoLa Technology and Entrepreneurship Center powered by Riot Games which will impact 1,000+ students annually in South LA
- Hosted first-ever VCT Game Changers Global Championship
Generation
We are proud of the work we did in 2022 and the progress we made on several fronts.
As we look toward the next generations of game developers, creative minds, and Rioters, we aim to open up more opportunities to underserved communities and help make the gaming industry a fair and safe place for everyone.
Notable Moments
- Donated $2.25M to fund the buildout of the SoLa Technology and Entrepreneurship Center powered by Riot Games which will impact 1,000+ students annually in South LA
- Hosted first-ever VCT Game Changers Global Championship
60 students participated in the Girls Who Code Summer Internship Program
Donated 694 machines to nonprofits and three high schools across the country
10 groups received grants ranging from $5,000 to $50,000 to make their ideas for designing for digital thriving with IDEO a reality
The Grand Opening of the SoLa Technology and Entrepreneurship Center
Riot and IDEO Launch Open Innovation Challenge
Underrepresented Founders Program One Year In
Last year we introduced Sustainability as our newest pillar with our strategy and the areas we're focusing on: Avoid, Reduce and Mitigate.
We’ve spent 2022 conducting in-depth research and calculating our first-ever Greenhouse Gas (GHG) Emissions Inventory from 2021 to help us understand what our Scope 1-3 emissions are, where they come from, and how we can reduce them to then determine the right opportunities for the best path forward.
Last year we introduced Sustainability as our newest pillar with our strategy and the areas we're focusing on: Avoid, Reduce and Mitigate.
We’ve spent 2022 conducting in-depth research and calculating our first-ever Greenhouse Gas (GHG) Emissions Inventory from 2021 to help us understand what our Scope 1-3 emissions are, where they come from, and how we can reduce them to then determine the right opportunities for the best path forward.
Scope 1: Onsite Fuel
1,735 tCO2e
Scope 2: Purchased Energy
6,907 tCO2e
Scope 3: Up/Downstream Emissions
92,369 tCO2e
Total GHG Emissions:
101,011 tCO2e
Scope 3 emissions by category
Purchased goods & services | 72.3% | |
---|---|---|
Capital goods | 3.5% | |
Fuel & energy related activities | 1.5% | |
Business travel | 5.3% | |
Employee commuting | 4.0% | |
Upstream leased assets | 12.4% | |
Franchises | 0.4% |